OUNoiseResponse.cpp

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00001 #include "OUNoiseResponse.h"
00002 
00003 int OUNoiseResponse::adjust( double dt )
00004 {
00005     OUGenerator::adjust( dt );
00006     return 0;
00007 }
00008 
00009 int OUNoiseResponse::reset( double dt )
00010 {   
00011     OUGenerator::reset( dt );
00012     return RESETFLAG_ACTIVATE;
00013 }
00014 
00015 int OUNoiseResponse::advance(AdvanceInfo const &)
00016 {
00017     // generate the noise
00018     psr = OUGenerator::operator() ();
00019     return 0;
00020 }
00021 
00022 int OUNoiseResponse::spikeHit( spikeport_t port, SpikeEvent const& spike )
00023 {
00024     return 0;
00025 }

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