addObject(SimObjectFactory const &objFactory, SimObject::ID &id)=0 | SimEngine | [pure virtual] |
advance(int nSteps=1)=0 | SimEngine | [pure virtual] |
advanceOneFullCycle()=0 | SimEngine | [pure virtual] |
advanceSeveralStepsWithinACycle(int nsteps)=0 | SimEngine | [pure virtual] |
default_steps_per_cycle | SimEngine | [protected] |
eid | SimEngine | [protected] |
finalizeCycle()=0 | SimEngine | [pure virtual] |
getLocalEid() const | SimEngine | [inline] |
getObject(const SimObject::ID &id)=0 | SimEngine | [pure virtual] |
getSpikeScheduler() const | SimEngine | [inline] |
initialize()=0 | SimEngine | [pure virtual] |
insert(const SimObjectFactory &objFactory, const SimObject::ID &container, SimObject::ID &gid)=0 | SimEngine | [pure virtual] |
mount(const SimObjectFactory &objFactory, const SimObject::ID &mountpoint, SimObject::ID &gid)=0 | SimEngine | [pure virtual] |
network | SimEngine | [protected] |
noiseRandEngineOutput(vector< uint32 > &r) | SimEngine | [inline, virtual] |
reset()=0 | SimEngine | [pure virtual] |
seed(vector< uint32 > const &noiseSeed)=0 | SimEngine | [pure virtual] |
seed(uint32 noiseSeed)=0 | SimEngine | [pure virtual] |
SimEngine(int id, SpikeScheduler &ss, SimNetwork &net) | SimEngine | |
SimObject class | SimEngine | [friend] |
spikeScheduler | SimEngine | [protected] |
~SimEngine() | SimEngine | [inline, virtual] |