addObject(SimObjectFactory const &objFactory, RandomEngine *rng) | SimObjectPool | [inline] |
addObject(SimObjectFactory const &objFactory) | SimObjectPool | [inline] |
addObject(SimObject *o, object_type_t type) | SimObjectPool | [protected] |
beginObject(object_type_t type) | SimObjectPool | [inline] |
endObject(object_type_t type) | SimObjectPool | [inline] |
eng_type_pool_t typedef | SimObjectPool | [protected] |
getLastTypeId() | SimObjectPool | [inline] |
getObject(object_type_t otype, local_objectid_t oid) | SimObjectPool | |
numOfObjects(object_type_t type) | SimObjectPool | [inline] |
numOfTypes() | SimObjectPool | [inline] |
pool | SimObjectPool | [protected] |
SimObjectPool(int nTypes) | SimObjectPool | |
updateObjects(bool dtHasChanged, double dt) | SimObjectPool | |
~SimObjectPool() | SimObjectPool | [virtual] |